Black Ops 6 gets even more content with the Season 2 Reloaded update, bringing new maps and weapons alongside another Teenage Mutant Ninja Turtles collab.
Each Call of Duty season has a mid-season update that brings new content between the big updates. Season 1 Reloaded brought the Citadelle des Morts map to Zombies and festive modes to multiplayer, and while Season 2 Reloaded looks like a smaller update, there’s still plenty to look forward to, so here’s everything we know.
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Maps
Grind Ooze (6v6)
Bullet (Strike)
1 of 2
Grind is an extremely popular map from Black Ops 2, first arriving as part of the Revolution DLC. Originally set in Venice Beach, it has players duke it out in a skatepark with an indoor stadium and outdoor skate bowl.
The map returns in Season 2 Reloaded, with TMNT decals, posters, and artwork spread across the skate park.
Bullet is a brand-new Strike map set in a bullet train, and it could be the next Stakeout. Confined to the narrow train cars, you’ll fight in different carriages like the first-class lounge, dining car, and engine room. You can also climb onto the top of the train to flank, but you risk being thrown off.
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TMNT-themed limited-time mode
TMNT Moshpit features Team Deathmatch, Domination, or Hardpoint with special TMNT abilities. These special Scorestreaks are earned by scoring just like usual.
Here are all the new abilities.
Splinter: Vanish in smoke and teleport to a safe location behind enemy lines.
Leonardo: Gain the Tracker, Ghost, Vigilance, and Cold-Blooded Perks to navigate the map in stealth.
Donatello: See Operators through walls as well as Equipment, Field Upgrades, and Scorestreaks. Hack enemy Equipment and Field Upgrades.
Michelangelo: Drops a Pizza Box for your team. Players who eat a slice will deal Double Damage for a short time. Replenishes ammo and Equipment.
Raphael: Unlimited Shuriken.
New Perk & Wildcard
The Hunter’s Instinct Perk arrives with Black Ops 6 Season 2 Reloaded. After killing an enemy, it’ll mark the next closest one. It’s Red Perk in Slot 2, falling under the Enforcer category.
Flyswatter is a new Wildcard allowing players to replace their dedicated melee weapon with a launcher.
Related
All weapon buffs and nerfs in Black Ops 6 & Warzone Season 2 Reloaded
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Belt-Fed LMG attachment
LMGs get the new Belt-Fed attachment in the mid-season update, which arrives as an event reward. With this attachment, your LMG gets an “extreme amount of ammo that’s continuously fed to the weapon through sustained fire.”
Your weapon can overheat, so make sure to take your finger off the trigger every now and then.
You can also check out how to get all Shadow Hunt rewards before the event expires on February 20, as well as the best Ranked Play loadouts to dominate Season 2.
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New weapons
Activision
D1.3 Sector(TMNT Event, Free Track Reward) Rechambering blade launcher. Equip different magazines to access a variety of deadly projectile types
Skateboard (TMNT Event, Free Track Reward) One-hit elimination melee weaponwith moderately fast attack speed and moderately long range
Katanas (Armory Unlock) One-hit elimination melee weapon with moderately fast attack speed and short range
Bo Staff (Armory Unlock) One-hit elimination melee weapon with slow attack speed and very long range
Nunchaku (Armory Unlock) Two-hit elimination melee weapon with a very fast attack speed and medium range
Sai (Armory Unlock) One-hit elimination with fast attack speed and very short range
Weapon buffs and nerfs
Assault Rifles
GPR 91
Attribute
Pre-patch
Post-patch
Maximum Damage Range
Damage: 23 Range: 0-17.8 meters
Damage: 23 Range: 0-22.2 meters
Additional adjustments
CHF Barrel
Vertical Recoil penalty reduced from 55% to 40%.
Horizontal Recoil penalty reduced from 25% to 20%.
Rapid Fire
Fire Rate improvement increased from 7% to 10%.
Horizontal Recoil penalty increased from 25% to 30%.
LMGs
Feng 82
Pre-fire delay improved from 55ms to 25ms.
Slide to Fire Speed improved from 410ms to 380ms.
Dive to Fire Speed improved from 490ms to 460ms.
Aim Down Sight Speed improved from 400ms to 370ms.
Movement Speed improved from 4.6m/s to 4.7m/s.
Crouch Movement Speed improved from 2.1m/s to 4.3m/s.
Sprinting Movement Speed improved from 6.1m/s to 6.3m/s.
ADS Movement Speed improved from 2.5m/s to 2.7m/s.
Marksman Rifles
SWAT 5.56
Burst Delay reduced from 250ms to 220ms.
Rapid Fire
Burst Delay reduced from 200ms to 170ms.
Tsarkov 7.62
Small improvement to shot queuing, to help prevent accidental follow up shots when spamming the trigger.
AEK-973
Base headshot damage multiplier increased from 1.1x to 1.28x.
Headshot damage multiplier with CHF barrel increased from 1.17x to 1.36x.
Sniper Rifles
Addressed an issue on some Fast Mag attachments that resulted in extra rechamber animations playing at the end of an empty reload.
Melee
Knife
Lunge distance increased by 4%, up to 1.3m.
Baseball Bat
Lunge distance increased by 6%, up to 1.8m.
Power Drill
Lunge distance increased by 47%, up to 1.7m.
Attachments
Underbarrel Crossbow
Increased ammo count by 1.
Increased ADS zoom level.
Increased projectile velocity and reduced initial vertical velocity. Reduces cases of overshooting targets in close range situations, and makes it easier to hit targets at range.
Attribute
Pre-patch
Post-patch
Maximum Damage Range
Damage: 23 Range: 0-17.8 meters
Damage: 23 Range: 0-22.2 meters
Medium Damage Range
Damage: 33 Range: 45.72-66 meters
Damage: 33 Range: 53.34-71 meters
Minimum Damage Range
Damage: 28 Range: >66 meters
Damage: 28 Range: >71 meters
Bullet Velocity
760m/s
830m/s
Maps
Added new maps to MP rotations:
Grind Ooze (6v6)
Bullet (6v6/2v2 Strike Map)
Modes
Search & Destroy
Addressed an issue where the 1v3 Medal would not be awarded.
Spawns
Team Deathmatch
Adjusted spawning logic to reduce chances of flipping too soon resulting in less immediate flipping.
Domination
Adjusted spawning logic to slightly reduce the stickiness and strength that zone ownership has on spawns. While we do want players to spawn near their owned zones, we also want to ensure that safe spawns can occur if enemies are advancing into your objectives.
All Modes
Increasing the time that a death will affect enemy spawn positions. This should result in less immediate flipping.
LTM Highlights / Adjustments
Added TMNT Moshpit
Enter a game of Team Deathmatch, Domination, or Hardpoint and unleash ninja-level abilities and TMNT Scorestreaks against your enemies in pursuit of victory. These special Scorestreaks are earned by scoring as normal, but because the turtles work as a team, objective plays award an increase in the score.
General Abilities
After activating your Scorestreak, for 30 seconds, you’ll gain increased health plus fast health regen and increased movement speed and melee range. A HUD indicator will flash when an enemy is outside your view and being shot while running toward an enemy will not slow you down. You can perform Finishing Moves on enemies from any direction. Plus, gain the ability to Double Jump and Air Dash.
Turtle Powers
Using your TMNT Scorestreak also activates one of several different character-specific abilities. One of these abilities is assigned randomly to players at the start of the match:
Splinter: Vanish in smoke and teleport to a safe location behind enemy lines.
Leonardo: Gain the Tracker, Ghost, Vigilance, and Cold-Blooded Perks to navigate the map in stealth.
Donatello: See Operators through walls as well as Equipment, Field Upgrades, and Scorestreaks. Hack enemy Equipment and Field Upgrades.
Michelangelo: Drops a Pizza Box for your team. Players who eat a slice will deal Double Damage for a short time. Replenishes ammo and Equipment.
Raphael: Unlimited Shuriken.
Added Grind Ooze 24/7
Moshpit of 6v6 respawn modes on Grind Ooze:
Team Deathmatch
Kill Confirmed
Domination
Hardpoint
General Playlist Updates
Featured Playlists:
TMNT Moshpit
Grind Ooze 24/7
Small Map Moshpit
Gun Game
Prop Hunt
Gunfight
Perks
Shrapnel Radar
Explosive kills will no longer activate a “Shrapnel Radar Ping” score event.
Tracker
Addressed an issue where enemies were not consistently pinged in Free For All.
Scorestreaks
Nuke
Addressed an issue where if a player used a weapon-based Scorestreak during their current life, they would be unable to obtain a Nuke after 30 normal weapon kills.
Hand Cannon
Addressed an issue where the Hand Cannon did not contribute toward Scorestreak Medals.
Movement Updates
Addressed an issue where strafing into prone could result in a 3rd Person animation pop.
UI
Addressed an issue that prevented stats for the War Machine in the Combat Record from being tracked correctly.
Addressed an issue where the player would receive a notification that their Care Package was hijacked by a player using Gearhead to booby-trap it.
Adjusted Gun Game scoreboard to display Score, Eliminations, and Ratio.
Improved navigation when editing Loadouts.
Added a “Mute Player” button while in a Body Shield.
Addressed a crash that could occur when quickly scrolling through the Gunsmith Accessory list.
Addressed an issue where duplicate game modes were shown in the Private Match game mode list.
Graphics
Addressed an issue with Environment visuals during the Benchmark sequence.